I’m Now Accepting Donations For Clippy

I just finished setting up a Pledgie campaign in order to raise money to support the development of Clippy, my clipboard manager for Android. If you use Clippy, and find useful, please consider making a small donation. Clippy is currently a 100% free application, no strings attached, and in order to keep it that way, I need a way to make a little bit of money. Clippy is currently a one-man project, and I do all the work I do on it during my spare time. I have invested many hours into developing Clippy, and I’m hoping that some of that work will start to pay off soon.  The more money that is donated to the Clippy project, the more time I’m able to invest in developing and supporting Clippy. Also, as an added incentive to encourage donations, if I receive over $20,000 $1,000 in donations, I will release the entire source code for Clippy under version 3 of the GNU General Public License, and all of the resources, including the original vector graphic files, under the Creative Commons Attribution 3.0 Unported License.  In addition to that, I’ll set up a repository on github to encourage open development, and allow others to contribute code. I got the inspiration for this idea from an independent gaming package called the “Humble Indie Bundle“, where you could pay what you want for a package of 5 games. Basically, they offered to make their games open source if they could raise $1 Million. Needless to say, they succeeded. So, in the spirit of the Humble Indie Bundle, I’m offering to make my application open source if I can raise $1,000, which is practically pocket change compared to the goal they set, yet still a very substantial amount to me. If you don’t feel like signing up for Pledgie, you can make a donation using traditional PayPal, but I’d have to manually enter your donation into Pledgie for it to count towards the $1,000 goal.

Click here to lend your support to: Clippy Clipboard Manager and make a donation at www.pledgie.com !

Catch The Ball Resource Licensing

As you may or may not know, I licensed the source code of Catch The Ball under version 3 of the GNU General Public License. This is a free and open source license in the truest sense of those words. However, I completely forgot about the images and other resources used in the game, which are necessary in order to compile and play the game. Of course, it’s really easy to create similar images from scratch, but I decided to allow everyone to use and modify the images included with the game however they want to. Therefore, I am now licensing all images and other resources that I created under the Creative Commons Attribution 3.0 Unported License, which is also an extremely lenient content license. Although I’m not exactly sure what “Unported” means, the license is free, and I’m glad to let others use my work however they want to. If anyone with a legal background wants to clarify that, that would be great. Although I have a link to more information in this post, I’m going to attempt to summarize the license anyways. Basically, the license allows you to copy, distribute, modify, and transmit any of the resources in “Catch the Ball”, and you don’t have to pay me anything, what-so-ever in order to do so, as long as you give me credit for creating the resources. Giving me credit could be as simple as posting a link that looks something like “Dylan Taylor / CC BY 3.0” in a spot where users of the application that incorporates my work will see it, or simply mentioning that your application uses artwork by Dylan Taylor that is licensed under the Creative Commons Attribution 3.0 Unported License in your “README” file or included documentation. Anyways, here’s a Creative Commons badge that links to the full-page describing the license in more detail:
Creative Commons License